335 pages
English language
Published March 1, 1989 by New American Library.
335 pages
English language
Published March 1, 1989 by New American Library.
Gamearth was just a fantasy land created for a game until it actually became real. David wanted to destroy the made-up world in one last battle, forcing Melanie and the inhabitants of Gamearth to twist the rules enough for survival. What happens to a game when the players decide to quit? If you're a gamer, if you own a collection of many-sided dice, that's a question that might eat at you a bit if you think about it. And if creation is a kind of magic, what happens when you spend a long time creating a world, characters, rules for it, etc?